Hello all of you guys & gals out there today. How are you on this marvelous Monday? So, today I was thinking about planning & designing/making video games. And what came to mind is its challenging capacity to create one. Such as the graphics between a game from say Nintendo, to probably more challenging animation such as Microsoft Studios & Sony. But, I'm sure each company has to go through a tremendous amount of work. Such as animation, testing for bugs, as well as probably just getting an idea for a new game. So that's it for today everyone, but I want to know your opinions here, please be sure to comment, like, or share my blog. I hope to hear your comments everyone.
Hello all you guys & gals, today I would like to talk about what skills & attitudes are needed for success in the Game Design industry? And, I believe the answer to that is rather simple than some may think. It takes not only ambition, but also experience, & to be broad-minded. The reasons why these are what it takes is first off, ambition is a key component in game development. You need to be working 70 hour weeks, as well as working 5 times more than the person next to you. Next experience because many companies require you to have experience, one way being is having 2 year internship. Finally, being broad-minded, because you can't walk into your bosses office & be like "I have a great idea", as well as because it is the consumer population that can in the simplest of words, "make you or break you".
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AuthorHello, my name is Stephen Rumble. And I love doing art, singing, dancing, & simply cats/kittens (especially the little fluff ball ones). I want to know your fav things, (if you feel like it), because that's what a blog is, a community/friends. Hope to hear from each & every one of you. Categories
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